


In this particular case there are 25 boards, so if we want one board to be 10 centimeters then we have to set the mapping to 250 cm. To do this, we need to select our object, let it be a Boxįirst, and then assign it a modifier in the right panel of UVW Map. Our box is quite large and the boards seem small on it, but Then in the Mapping window choose Box, and in the parametersīelow set the value 250 cm, 250 cm, 250 cm. They now have the size of 10 cm of the single board we expect. Similar plugs can be done by texturing Plane. We add a modifier - UVW Map, but this time we can leave - Planar in the Mapping option. In this case, the texture is projected in only one direction, which is sufficient for the floor. If, for example, in this case, we want a single board no longer 10 cm only 20 cm, it is enough to set the width and length to 500 cm.Īnd that's really it. With this one modifier, we can really texturize 90% of the objects in our scenes. Of course, there are problems when the objects are rounded and irregular, but if the texture is fine, such as fabric or leather, the place of texture merging may not be noticeable. In this tutorial with 3ds Max, that would be enough. It will ask you for the materials location where it should save them, choose the location and you are good to go, that was it.If you have any comments or suggestions about the next guides, write in the comments below. max file and then find out your max file hit open, now all the materials on that scene will be visible on the material map browser window indicating the scene name on the top of the stack of material or materials, right click on the scene name like C:/user>user>location of max file>name of max file.mat>pop up>hit save.

mat extension click on the dropdown menu and choose. Go to Rendering>Material/Map Browser, material browser will pop up on the top let hand corner there is a eject icon arrow pointing down click on it and choose (Open Material Library) a window will appear where it indicates the. Note: the scene should be saved on your computer to export materials.

Here what i use to export my materials whether they are complex or noncomplex.įirst create a empty scene create your materials or in any existing scene with existing materials won’t matter, once you are happy with your materials and now you want to save them for later use or want to share it with someone.
